The Mammoth Book of Steampunk Adventures ed. Sean Wallace (Running Press, 2014, 512 pages)
The twenty-five steampunk stories in Sean Wallace’s The Mammoth Book of Steampunk Adventures
reveal just how rich and varied the genre can be. From fantasy to hard
scifi, historical fiction to diary entries, they show us a whole range
of ways to conceptualize and understand our world and many of its
alternatives. Included are stories about circuses and mechanical birds,
shape-shifters and pterodactyls, “mechanika” uprisings and political
intrigue. Oh, and lobsters and golems. You get the picture.
The sheer diversity of this volume comes from authors who’ve either
written their story specifically for this book or offered a
previously-published tale. From Benjanun Sriduangkaew, Jonathan Wood,
and E. Catherine Tobler we get stories written specially for Steampunk Adventures;
from A. C. Wise, Cherie Priest, Nisi Shawl, Ken Liu, Tobias S. Buckell,
and many others, we have steampunk tales that previously appeared in Electric Velocipede, Subterranean Magazine, Strange Horizons, and other collections of steampunk fiction.
In all of these stories, we see the same basic tension between the
human being and the mechanical being, and the different ways in which
they love, fight, and merge into one another. Sometimes, a human builds a
machine; sometimes, a machine builds another machine; and one time, a
human transforms a human-turned-machine into something that can
transform itself at will (“Good Hunting”). In this way, the contributors
to Steampunk Adventures blur the boundaries between
human and machine in unexpected and fascinating ways, drawing on steam
technology, historical (or alternate-historical) events, folk tales, and
the arts.
One of the most fascinating (to me) approaches to steampunk appears
in the alternate-history tales, such as Wise’s “A Mouse Ran Up the
Clock,” Priest’s “Tanglefoot,” and Chris Roberson’s “Edison’s
Frankenstein.” In each, what we know of Nazi-era Europe or late-19th
century America is blurred and shifted, such that we recognize many
elements but are invited to consider what might have happened
had this or that event turned-out differently. Wise imagines the Lodz
Ghetto during WWII, but in her world it contains brilliant tinkerers who
have figured out how to fuse living tissue with gears and wheels to
produce partially-mechanical mice. These mice then spy on the ghetto’s
Jewish inhabitants and report back to the German officers. Priest is
similarly preoccupied with a brilliant tinkerer (in this case, a boy who
creates his own mechanized version of Pinocchio), but this time we’re
in the United States in 1880, where the Civil War has lasted not four
years but nearly twenty. It is this twist to history that “driv[es]
technology in strange and terrible directions.” In “Edison’s
Frankenstein,” Roberson asks us to consider what might have happened had
Edison not been successful in promoting his system of electric-power
generation. In Roberson’s alternate world, electricity is ignored thanks
to a discovery of potentially alien technology from which humans have
synthesized “prometheum,” which they use to power their machines.
Other stories bring together elements that we don’t usually consider
compatible: for instance, opera and pterodactyls; or mechanical lobsters
and governesses (yes, you read that right). In “Green-eyed Monsters in
the Valley of Sky, An Opera,” it was as if Tobler reached into my brain,
figured out some of my favorite things, and put them all down on paper.
You’ve got your dinosaurs, your Italian opera, and your floating
cities, all wrapped up in an engaging steampunk package complete with
blackmail, intrigue, and a mysterious biologico-mechanical process.
Margaret Ronald’s “The Governess and the Lobster” is told in a series of
letters between the matron of a school franchise and one of her
student/teachers who looks into opening a branch of the school in
another city. Yes, the guardian of the children she governs is a
multi-limbed mechanical creature, and yes, this world is alien in other
ways, but the tricks played on the governess by the children and the
governess’s letters are just too classic to be completely strange. It’s
like Dickens meets Charlotte Bronte meets steampunk.
While the stories in this anthology take us to alternate universes
and other times, they also whisk us around the world. In “The Return of
Cherie,” we find ourselves in the Belgian Congo; “The Clockworks of
Hanyang” transports us to East Asia; and in “Terrain,” we see the
western United States through the eyes of a Native American woman.
It is because of this vibrant eclecticism that I wish the stories had
been grouped into thematic sections. This might have helped me more
easily compare the ways in which writers exploring the same themes
approached their creations from such different angles. And yet, never
knowing what was around the corner was a tantalizing experience in
itself.
Ultimately, I’d recommend Steampunk Adventures not
just to readers interested in the genre, but to any reader fascinated by
the threshold between human and machine, and anyone who likes
contemplating alternate histories. This was a fascinating romp through
the steampunk imagination.
(first posted on SF Signal 10/21/14)
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